Why I’m excited for Immortals: Fenyx Rising

With December 3rd getting ever closer – which just so happens to be the release date of Immortals: Fenyx Rising – I thought I would take a look at the new Ubisoft IP, and let you know the the reasons I’m excited to play it.

Formerly titled ‘Gods & Monsters’ which is arguably better, Immortals: Fenyx Rising is an open world action RPG. I’ve seen it come under a lot of flak due to the name change, claims that Immortals: Fenyx Rising is a mouthful and generic. True, it is pretty generic but so is Gods & Monsters. Gods & Monsters doesn’t leave much room for creative sequel names other than numbers if the game is successful, whereas Immortals can be followed by almost anything. I like Immortals, it’s even the title of the Greek mythological film starring Henry Cavill which was pretty good. Give it a watch if you liked 300.

I think one of the main reasons I’m excited is simply because it’s a new IP. Is anyone else just getting burned out from seeing the same series’ released over and over again with only slight changes? Something fresh is just what the gaming industry needs, I think Immortals might get slept on a bit by a lot of people, but I implore you to give it a try if you’re even slightly interested, like open world action games, or if you enjoyed Breath of the Wild.

You’ll see why I mentioned Breath of the Wild the moment you watch a gameplay video. It looks similar in a lot of ways. It takes some features from the combat, although Breath of the Wild clearly didn’t invent the genre it’s what will be fresh in peoples minds. If you dodge at the perfect moment time will slow down for the enemy so you can land in some flourish attacks and deal more damage. Granted in Zelda it slowed down time in general, so there’s a slight change there. The stamina bar is in an identical position to Zelda and works in the same way, which ties in to the climbing. The climbing system is pretty much copy and pasted, which I don’t mind as it was a great feature. Chances are if you can see something you can scale it and see what’s at the top, if you conserve your stamina that is. Even the art style is similar to Breath of the Wild, but I am also glad that Immortals has taken the less realistic approach. We have plenty of games that do that and do it well, not everything has to look like real life. With the general humorous tone they have taken in the storytelling, I think the art style fits well. It reminds me of the Disney Hercules film, and who doesn’t love that?

The one difference I see between Immortals and Breath of the Wild is that Immortals definitely seems to have less leg room for creativity. In Zelda you could approach situations in ways I never even thought of, watching other people play it made me feel like a right basic bitch. In Immortals: Fenyx Rising however it appears that you only have one option, run in and spam attack, sure you can throw boulders, use a bow and arrow or your special abilities but apart from that there’s no creativity. If the combat holds up though throughout the course of playing, that won’t necessarily be a bad thing.


I really like the look of the special abilities in this, and the fact that you have wings. Being able to soar down from a mountain, chain attacking harpies in the air looks pretty bad ass. From turning enemies to mashed potato with a great hammer bigger than Kratos’ bulging biceps to launching your foes in the air with spawned spears from the ground longer than Leonidas’ trouser snake, I’m looking forward to see how the progression and skill point system works. Having abilities works great in a fantasy game like this where it’s completely mythological and not grounded by reality. That’s the difference between this and the latest Assassin’s Creed release I think. Having abilities in a game like that just doesn’t make sense to me, Eivor pulling two hammers out of his ass mid combat to bonk his opponent on the head and then slotting them right back up there with no lube just breaks the immersion.

Throughout the game you will hear the voices of Zeus and Prometheus narrating and bantering between each other. This is something I am really looking forward to, from the somewhat limited gameplay videos I have watched on Youtube, they come across pretty funny and as interesting as you would expect. I just hope the writing is at a consistent level throughout the game. My one concern is that the characters sound like King Julien from Madagascar which might be a little stereotypical, I wonder if any Greek people will take offence to this? I hope there’s an easter egg in the corner of the map where you can walk into a kebab shop at 2 in the morning. A blurry gorgon rotisserie rotating in the background as some sweaty lemur asks what ‘boss man’ wants. I’ll take a doner and chips please pal, easy on the garlic mayo.

There are exciting mythological beasts to fight against; Gorgons, Minotaurs and Cyclops’ to name a few. I hope they have a whole variety, from what I’ve seen so far it’s just been a lot of basic footsoldiers and some very unattractive gorgons. I know the game is aimed at all ages so they can’t go full on God of War let’s show nips to erect some dicks, but they went a bit heavy on the weight slider I think.

Gorgons are renowned for their sexy slender nature and getting you rock hard if you know what I mean, what’s this?

Typhon is looking pretty cool from the trailer, I’m keeping my fingers crossed that we will be in for some truly epic boss fights. There’s a massive roster that they could choose from; Cerberus and Hydra to name a few.

The UI Is looking super clunky, it’s so in your face all the time. I understand the need for your abilities and items to be constant in the bottom corners, but there’s UI in the middle of the screen (stamina) and the top too. It’s like squinting through a welding mask trying to view the world they’ve created past the over encumbering UI. I hope there are some options to limit it, but I’m sure I will get over it if not. The open world is looking top notch too and not only graphically. Ancient Greek architecture is always fascinating to look at and naturally, as it is a Greek mythological game, there is going to be plenty to look at. I’m hopeful for lot’s of little surprises that reward you for exploring, what will be the point of being able to go everywhere if there’s nothing to find? I’m really looking forward to see how the game looks on the Series X, I think I’m going to be in for a treat in performance mode at 60fps.

The challenge/puzzle sections are looking interesting but also pretty basic. From what I’ve seen it all boils down to; timed spike sections so jump when the spikes go down, double jump over this big gap, wait for a pillar to come down so you can jump on it at the right time, fight this ‘hard’ enemy etc. There are sections where you’ll have to put your gliding skills to the test, ducking and weaving between lasers which looks fun. I’m almost certain there are going to be harder sections that are going to make me eat my words and that’s what I’m hoping for! I really like the setting of the challenges too, putting your brain to the test on floating platforms in an ethereal realm. I look forward to sinking my teeth in to them, hopefully won’t get stuck on any too long!

The character customisation is also something that is looking great. Being able to make your own Fenyx is something I am really looking forward to.  You can choose to be male or female and can even change the skin colour. You can probably make a right munter if you’re that way inclined but as Fenyx is a Demigod I’m going to try make them look at least presentable. Think of some other renowned Greek Demigods; Heracles, Achilles and Perseus – all apparently handsome, heroic, and men. It’ll be cool to break the mould and make a female hero. The armour sets in the game are also looking pretty tasty and you can even toggle the helmet on and off, but let’s face it if a game doesn’t have that feature nowadays the dev’s need a stern talking to.

Immortal’s: Fenyx Rising is a brand new IP and that in and of itself is something to get excited about. We should applaud developers for taking a chance on new ideas, or at least publishers for letting them take that chance. I know I’m looking forward to sinking my teeth into the expansive greek open world they’ve created for us, so I’ll see you in the Golden Isle!

What do you think of Immortals: Fenyx Rising, are you looking forward to it?

For more news, reviews, features and Christmas content from us, check out Ready Player Gone.

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Marshall Burrows
Lead Editor @ Ready Player Gone.

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