Over the course of the Holiday season, here at Ready Player Gone we will be bringing you a feature article each day – with a break on every 6th day – in the lead-up to Christmas. Our posts will be split into one of five themes throughout the event and there may even be a competition or two. Today the theme is, 2021 Spotlight. That means that this post will highlight a game that is coming next year and why we are looking forward to it! Today I will be taking a look at the Halo Infinite. For the full RPG Christmas line-up, click here!
How long have Halo fans waited for the conclusion of the second trilogy? Too long if we’re being honest. From what we know this game is going to be the start of a new chapter for Master Chief; one that will interest new and old players alike. A lot has been revealed regarding the next entry in the series and not to the liking of the internet. Back in July we were ‘treated’ to a gameplay premiere of the game which received backlash on an almost infinite scale (professional, Joey, professional). Viewers quickly took to social media to make sure 343 Industries heard their opinion. Voices across the web echoed the same words, “Halo Infinite looks flat – how is this ‘next-gen’?” They were right to be concerned, the footage below is what we were to expect of a first-party launch title on Microsoft’s flagship console.
“Wait, Joey, this is supposed to be a 2021 Spotlight right? Why are you talking about the tough road this game has had?” Well – voice inside my head – I am glad you asked. The decision 343 took back in August to delay the release into 2021 to make sure the game is complete to the standard fans deserve. I love the series an incredible amount, and I do have high hopes for the game. Master Chief is up there in my top three protagonists in gaming and I have long awaited his return since Halo 5: Guardians. I didn’t enjoy the last entry in the series as much as the previous titles – don’t get me wrong – it wasn’t awful just not what I wanted. I love the competitive element of the game, but take one week off and your record is down the drain. Halo Infinite, however, is pledging to be going in a different direction in the attempt to bring in a new following while also satisfying long-term fans.
In our latest Halo Waypoint feature, 343 Studio Head of FPS @tefferlee offers insight into the Slipspace Engine demonstration that will power #HaloInfinite and looks ahead to some bold and unexpected new directions for the franchise. https://t.co/vJNXPgAJZb pic.twitter.com/VDdT116Gds
— Halo (@Halo) June 10, 2018
This is where the excitement for the game comes into its own for me. Yeah, that initial gameplay trailer isn’t the best representation of the game, but what it does show is the gun-play we know and love – somewhere right inbetween Halo 3 & 5 (and no, not 4). You’ve got the satisfying one-shot headshot pistol, whipping ammo through the sky while your Warthog does the same thing. All this while incorporating a new, less-linear approach to level design, giving you the freedom to explore the new Halo ring for yourself. Tackling missions in this way will undoubtedly give a few new ways to play, which is exciting to say the least. Halo has needed this for so many years, I’d argue a change was needed ever since 343 Industries took over. The series isn’t the same as it used to be, which is sad for many Bungie fans, but I think we need to be able to adapt to something new, and 343 should too.
This game will sell. We all know that. Fans will be flocking to the game, I just hope it is going to bring new folks to the franchise too. Midway through the gameplay we are greeted by the iconic soundtrack that has always tickled my gonads. The drums trickle in as the tension rises, say what you want about the game, but the sound design is incredible. Man, they better sort those textures out though.
And this is all without talking about the multiplayer – what is it going to be like? I’ve played countless hours of Halo Multiplayer – all the way from Halo 2 to Halo 5. With a total of 3600 matches across the series, I have played my fair share and I am eager to play more. I long for the multiplayer to lean more towards the style of Halo 3, and from the gameplay seen above, I think we can expect something closer to that then the last entry. I remember the days of competitive Gamebattles with friends, pretending we were MLG when in reality we were slightly better than average. I need that in a Halo game again, and I am interested to see how it plays out on PC, especially with the success of the Master Chief Collection. I am currently not gaming on an Xbox, I recently switched from an Xbox One S to a PS4 Pro – mainly to give myself the opportunity to play some of the big games that I have missed like Persona 5 Royal and The Last of Us Part II. In all fairness as well, I don’t think Halo Infinite will bring me back to the console either. With the announcement a few years back about Xbox’s first party titles coming to PC, there is little point for me to buy one. That being said, Halo Infinite is currently the only game that would have any potential of persuading me to purchasing an Xbox Series X, although I could just buy a controller.
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